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|   | 
| using System;  | 
| using System.Collections;  | 
| using System.Collections.Generic;  | 
| using System.Linq;  | 
|   | 
| namespace QtVsTools  | 
| {  | 
|     public class PriorityQueue<T, TPriority> : BasePriorityQueue<T, TPriority>  | 
|         where TPriority : IComparable<TPriority>  | 
|     {  | 
|         public PriorityQueue() : base()  | 
|         { }  | 
|   | 
|         public PriorityQueue(Func<T, object> getItemKey) : base(getItemKey)  | 
|         { }  | 
|   | 
|         public new void Enqueue(T item, TPriority priority)  | 
|         {  | 
|             base.Enqueue(item, priority);  | 
|         }  | 
|     }  | 
|   | 
|     public abstract class BasePriorityQueue<T, TPriority> : Concurrent, IEnumerable<T>  | 
|         where TPriority : IComparable<TPriority>  | 
|     {  | 
|         SortedDictionary<TPriority, T> ItemsByPriority { get; set; }  | 
|         Dictionary<object, TPriority> ItemPriority { get; set; }  | 
|         T Head { get; set; }  | 
|         public int Count { get; private set; }  | 
|         public bool IsEmpty => (Count == 0);  | 
|   | 
|         IEnumerable<T> Items => ThreadSafe(() => ItemsByPriority.Values.ToList());  | 
|         IEnumerator<T> IEnumerable<T>.GetEnumerator() => Items.GetEnumerator();  | 
|         IEnumerator IEnumerable.GetEnumerator() => Items.GetEnumerator();  | 
|   | 
|         Func<T, object> GetItemKey { get; set; }  | 
|   | 
|         public BasePriorityQueue() : this(x => x)  | 
|         { }  | 
|   | 
|         public BasePriorityQueue(Func<T, object> getItemKey)  | 
|         {  | 
|             ItemsByPriority = new SortedDictionary<TPriority, T>();  | 
|             ItemPriority = new Dictionary<object, TPriority>();  | 
|             Head = default(T);  | 
|             Count = 0;  | 
|             GetItemKey = getItemKey;  | 
|         }  | 
|   | 
|         public void Clear()  | 
|         {  | 
|             lock (CriticalSection) {  | 
|                 if (Count == 0)  | 
|                     return;  | 
|                 ItemsByPriority.Clear();  | 
|                 ItemPriority.Clear();  | 
|                 Head = default(T);  | 
|                 Count = 0;  | 
|             }  | 
|         }  | 
|   | 
|         public bool Contains(T item)  | 
|         {  | 
|             lock (CriticalSection) {  | 
|                 return ItemPriority.ContainsKey(GetItemKey(item));  | 
|             }  | 
|         }  | 
|   | 
|         // Base Enqueue() is protected to allow specialized implementations to  | 
|         // hide the concept of priority (e.g. PunisherQueue).  | 
|         //  | 
|         protected void Enqueue(T item, TPriority priority)  | 
|         {  | 
|             if (item == null)  | 
|                 throw new InvalidOperationException("Item cannot be null.");  | 
|             lock (CriticalSection) {  | 
|                 T oldItem;  | 
|                 if (ItemsByPriority.TryGetValue(priority, out oldItem) && !item.Equals(oldItem))  | 
|                     throw new InvalidOperationException("An item with the same priority exists.");  | 
|                 TPriority oldPriority;  | 
|                 if (ItemPriority.TryGetValue(GetItemKey(item), out oldPriority)) {  | 
|                     ItemsByPriority.Remove(oldPriority);  | 
|                     --Count;  | 
|                 }  | 
|                 ItemPriority[GetItemKey(item)] = priority;  | 
|                 ItemsByPriority[priority] = item;  | 
|                 Head = ItemsByPriority.First().Value;  | 
|                 ++Count;  | 
|             }  | 
|         }  | 
|   | 
|         public bool TryPeek(out T result)  | 
|         {  | 
|             lock (CriticalSection) {  | 
|                 result = Head;  | 
|                 return Count > 0;  | 
|             }  | 
|         }  | 
|   | 
|         public T Peek()  | 
|         {  | 
|             lock (CriticalSection) {  | 
|                 T result;  | 
|                 if (!TryPeek(out result))  | 
|                     throw new InvalidOperationException("Queue is empty.");  | 
|                 return result;  | 
|             }  | 
|         }  | 
|   | 
|         public void Remove(T item)  | 
|         {  | 
|             lock (CriticalSection) {  | 
|                 object key = GetItemKey(item);  | 
|                 if (key == null)  | 
|                     return;  | 
|                 ItemsByPriority.Remove(ItemPriority[key]);  | 
|                 ItemPriority.Remove(key);  | 
|                 --Count;  | 
|                 if (key == GetItemKey(Head)) {  | 
|                     if (IsEmpty)  | 
|                         Head = default(T);  | 
|                     else  | 
|                         Head = ItemsByPriority.First().Value;  | 
|                 }  | 
|             }  | 
|         }  | 
|   | 
|         public bool TryDequeue(out T result)  | 
|         {  | 
|             lock (CriticalSection) {  | 
|                 result = Head;  | 
|                 if (IsEmpty)  | 
|                     return false;  | 
|                 Remove(Head);  | 
|                 return true;  | 
|             }  | 
|         }  | 
|   | 
|         public T Dequeue()  | 
|         {  | 
|             lock (CriticalSection) {  | 
|                 T result;  | 
|                 if (!TryDequeue(out result))  | 
|                     throw new InvalidOperationException("Queue is empty.");  | 
|                 return result;  | 
|             }  | 
|         }  | 
|     }  | 
| }  |