/****************************************************************************
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**
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** Copyright (C) 2021 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt VS Tools.
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**
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** $QT_BEGIN_LICENSE:GPL-EXCEPT$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#region Task TaskName="CriticalSection"
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#region Using
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Threading;
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using Microsoft.Build.Framework;
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using Microsoft.Win32;
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#endregion
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#region Comment
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/////////////////////////////////////////////////////////////////////////////////////////////////
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/// TASK CriticalSection
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/////////////////////////////////////////////////////////////////////////////////////////////////
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// Enter or leave a critical section during build
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// Parameters:
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// in bool Lock: 'true' when entering the critical section, 'false' when leaving
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// in string Name: Critical section lock name
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#endregion
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namespace QtVsTools.QtMsBuild.Tasks
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{
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public static class CriticalSection
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{
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public static QtMSBuild.ITaskLoggingHelper Log { get; set; }
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public static IBuildEngine BuildEngine { get; set; }
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public static bool Execute(
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#region Parameters
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System.Boolean Lock,
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System.String Name)
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#endregion
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{
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#region Code
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var buildEngine = BuildEngine as IBuildEngine4;
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// Acquire lock
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string lockName = string.Format("Global\\{0}", Name);
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EventWaitHandle buildLock = null;
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if (!EventWaitHandle.TryOpenExisting(lockName, out buildLock)) {
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// Lock does not exist; create lock
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bool lockCreated;
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buildLock = new EventWaitHandle(
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true, EventResetMode.AutoReset, lockName, out lockCreated);
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if (lockCreated) {
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// Keep lock alive until end of build
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buildEngine.RegisterTaskObject(
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Name, buildLock, RegisteredTaskObjectLifetime.Build, false);
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}
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}
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if (buildLock == null) {
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Log.LogError("Qt::BuildLock[{0}]: Error accessing lock", Name);
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return false;
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}
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if (Lock) {
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// Wait until locked
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if (!buildLock.WaitOne(1000)) {
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// Issue waiting warning
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Log.LogWarning("Qt::BuildLock[{0}]: Waiting...", Name);
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var t = Stopwatch.StartNew();
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do {
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// Check for build errors
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if (Log.HasLoggedErrors) {
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Log.LogError("Qt::BuildLock[{0}]: Errors logged; wait aborted", Name);
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return false;
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}
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// Timeout after 10 secs.
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if (t.ElapsedMilliseconds >= 10000) {
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Log.LogError("Qt::BuildLock[{0}]: Timeout; wait aborted", Name);
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return false;
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}
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} while (!buildLock.WaitOne(1000));
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}
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} else {
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// Unlock
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buildLock.Set();
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}
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#endregion
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return true;
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}
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}
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}
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#endregion
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